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<rss version="2.0"><channel><title>CuppaDev - Latest Comments in Running your own iPhone applications without paying the developer fee</title><link>http://cuppadev.disqus.com/</link><description></description><language>en</language><lastBuildDate>Sat, 04 Jul 2009 19:33:30 -0000</lastBuildDate><item><title>Re: Running your own iPhone applications without paying the developer fee</title><link>http://www.cuppadev.co.uk/platforms/running-your-own-iphone-applications-without-paying-the-developer-fee/#comment-12163284</link><description>What I can say  is very nice and helpful as well as informative post...really help me very much more!!  Thanks..&lt;br&gt;Cheers,&lt;br&gt;&lt;a href="http://sain-web.com" rel="nofollow"&gt;Buat Duit Dengan Blog&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Traveller_Adventure</dc:creator><pubDate>Sat, 04 Jul 2009 19:33:30 -0000</pubDate></item><item><title>Re: Running your own iPhone applications without paying the developer fee</title><link>http://www.cuppadev.co.uk/platforms/running-your-own-iphone-applications-without-paying-the-developer-fee/#comment-4774229</link><description>Not tried with 2.2, considering i coughed up and paid $99 for a real development sdk.&lt;br&gt;&lt;br&gt;Still, i don't see the harm in patching. If it doesn't work you can just restore...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jamesu</dc:creator><pubDate>Tue, 30 Dec 2008 09:57:53 -0000</pubDate></item><item><title>Re: Running your own iPhone applications without paying the developer fee</title><link>http://www.cuppadev.co.uk/platforms/running-your-own-iphone-applications-without-paying-the-developer-fee/#comment-4765539</link><description>hey ... I really don't want to patch springboard, especially w/o knowing if this also works with more recent firmware versions ... I'm currently running 2.2, but the guide mentioned at &lt;a href="http://www.246tnt.com/iPhone/#xcode" rel="nofollow"&gt;http://www.246tnt.com/iPhone/#xcode&lt;/a&gt; says it was only tested on 2.0 and a lot has changed since then ... so did anyone test it on 2.2?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">flo</dc:creator><pubDate>Tue, 30 Dec 2008 09:46:56 -0000</pubDate></item><item><title>Re: Running your own iPhone applications without paying the developer fee</title><link>http://www.cuppadev.co.uk/platforms/running-your-own-iphone-applications-without-paying-the-developer-fee/#comment-2430309</link><description>Thanks Andrew, just updated the post to reflect this. Patching is annoying, yes. But well worth it, IMO.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Urquhart</dc:creator><pubDate>Tue, 29 Jul 2008 09:57:10 -0000</pubDate></item><item><title>Re: Running your own iPhone applications without paying the developer fee</title><link>http://www.cuppadev.co.uk/platforms/running-your-own-iphone-applications-without-paying-the-developer-fee/#comment-2430308</link><description>Here is a how-to for Making Build &amp;amp; Go work + debuggning&lt;br&gt;&lt;br&gt;&lt;a href="http://www.246tnt.com/iPhone/#xcode" rel="nofollow"&gt;http://www.246tnt.com/iPhone/#xcode&lt;/a&gt;&lt;br&gt;&lt;br&gt;personaly i´m not to fancy with patching the mobileinstallation och spring bord .. but it works ..</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew</dc:creator><pubDate>Mon, 28 Jul 2008 04:37:27 -0000</pubDate></item><item><title>Re: Running your own iPhone applications without paying the developer fee</title><link>http://www.cuppadev.co.uk/platforms/running-your-own-iphone-applications-without-paying-the-developer-fee/#comment-2430307</link><description>Andrew,&lt;br&gt;&lt;br&gt;Now i tried that, but just couldn't get it to work properly. Even though i sign my app, XCode still complains that it can't verify the app. So i have no idea what is going on there. Seems like the only way i can get it working is copying it over manually and running sans the debugger. :(&lt;br&gt;&lt;br&gt;Btw, thanks for the correct run script. Was having trouble getting that correct. :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Urquhart</dc:creator><pubDate>Wed, 23 Jul 2008 17:25:32 -0000</pubDate></item><item><title>Re: Running your own iPhone applications without paying the developer fee</title><link>http://www.cuppadev.co.uk/platforms/running-your-own-iphone-applications-without-paying-the-developer-fee/#comment-2430306</link><description>Hi I found this .. wouldn´t this mean that you dont need to manualy copy the app to the phone ?&lt;br&gt;&lt;br&gt;A quick way to sign your apps:&lt;br&gt;&lt;br&gt;1) create a code signing certificate, e.g. iPhone&lt;br&gt;2) in your XCode project, under targets: add new build phase -&amp;gt; new run script build phase&lt;br&gt;&lt;br&gt;for shell you can leave /bin/sh&lt;br&gt;for script, enter:&lt;br&gt;&lt;br&gt;CODESIGN_ALLOCATE=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate codesign -s iPhone -f ${TARGET_BUILD_DIR}/${EXECUTABLE_FOLDER_PATH}/${EXECUTABLE_NAME}&lt;br&gt;&lt;br&gt;That's it! The only thing to replace in the script is the certificate name (e.g. iPhone)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew</dc:creator><pubDate>Wed, 23 Jul 2008 06:31:09 -0000</pubDate></item></channel></rss>