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Running your own iPhone applications without paying the developer fee
Started by James Urquhart · 9 months ago
For those of you wanting to build off-line, native applications for the iPhone / iPod Touch (with the 2.0 Software Update), you might have been disappointed to hear you need to shelve out $99 yearly for the privilege of being able to run your applications on a real iPhone.
Ok, $99 ... Continue reading »
Ok, $99 ... Continue reading »
11 months ago
A quick way to sign your apps:
1) create a code signing certificate, e.g. iPhone
2) in your XCode project, under targets: add new build phase -> new run script build phase
for shell you can leave /bin/sh
for script, enter:
CODESIGN_ALLOCATE=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate codesign -s iPhone -f ${TARGET_BUILD_DIR}/${EXECUTABLE_FOLDER_PATH}/${EXECUTABLE_NAME}
That's it! The only thing to replace in the script is the certificate name (e.g. iPhone)
11 months ago
Now i tried that, but just couldn't get it to work properly. Even though i sign my app, XCode still complains that it can't verify the app. So i have no idea what is going on there. Seems like the only way i can get it working is copying it over manually and running sans the debugger. :(
Btw, thanks for the correct run script. Was having trouble getting that correct. :)
11 months ago
http://www.246tnt.com/iPhone/#xcode
personaly i´m not to fancy with patching the mobileinstallation och spring bord .. but it works ..
11 months ago
6 months ago
6 months ago
Still, i don't see the harm in patching. If it doesn't work you can just restore...
5 days ago
Cheers,
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