Community Page
- www.cuppadev.co.uk Jump to website »
-
Subscribe -
Community
-
Top Commenters
-
Popular Threads
-
Recent Comments
- What I can say is very nice and helpful as well as informative post...really help me very much more!! Thanks.. Cheers, <a href="http://sain-web.com" rel="nofollow">Buat...
- You’re working on a proof of concept for your business and have only rough developments to show investors. This is still “friends & family” territory, but some Angel investors might be willing...
- Insightful read. I have just bookmarked this at stumbleupon. Hope others find it as interesting as I did.
- thank you for this information..
- Nice post there. Raised a few things I hadn't thought about before. Thx.
8 months ago
One minor nitpick...please stop putting apostrophes in plural words! Actor's, room's - no!
1 month ago
In fact the Adventure Game Studio, althogh it has a fancy interface, *is just as low level* as SCUMM. The user needs to enter specific scripts for everything. AGS has a C-like language complete with function calls and pointers and there are 500+ functions to memorise. So it actually requires just a much programming as SCUMMC.
Also I don't like AGS much as the paradigm seems to be all about moving sprites which bump into each other, rather like an arcade game. I like Scumm as the player character does not really play an essential role in the game. It doesn't matter where he is on the screen, you can still click on objects and use them.