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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>CuppaDev - Latest Comments in C to ActionScript via Adobe Alchemy</title><link>http://cuppadev.disqus.com/</link><description></description><atom:link href="https://cuppadev.disqus.com/c_to_actionscript_via_adobe_alchemy/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 07 Jan 2009 17:22:36 -0000</lastBuildDate><item><title>Re: C to ActionScript via Adobe Alchemy</title><link>http://www.cuppadev.co.uk/c-to-actionscript-via-adobe-alchemy#comment-4968768</link><description>&lt;p&gt;It would be cool if LucasArts/whoever re-released some of their games on the web. I think you could build a small business doing the port/maintenance work for that.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Garney</dc:creator><pubDate>Wed, 07 Jan 2009 17:22:36 -0000</pubDate></item><item><title>Re: C to ActionScript via Adobe Alchemy</title><link>http://www.cuppadev.co.uk/c-to-actionscript-via-adobe-alchemy#comment-4968752</link><description>&lt;p&gt;Oh cool, didn't see the code. I'll give that a read, thanks for pointing it out.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Garney</dc:creator><pubDate>Wed, 07 Jan 2009 17:22:04 -0000</pubDate></item><item><title>Re: C to ActionScript via Adobe Alchemy</title><link>http://www.cuppadev.co.uk/c-to-actionscript-via-adobe-alchemy#comment-4957969</link><description>&lt;p&gt;Will try that as soon as i get Alchemy on my system again. Got a bit annoyed with it after finished this, but i may warrant another look considering the debugger and c++ compilation.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Urquhart</dc:creator><pubDate>Wed, 07 Jan 2009 05:26:31 -0000</pubDate></item><item><title>Re: C to ActionScript via Adobe Alchemy</title><link>http://www.cuppadev.co.uk/c-to-actionscript-via-adobe-alchemy#comment-4957953</link><description>&lt;p&gt;Thanks Ben. It is indeed cool, until of course after 5 minutes when you realize that there is little practical use for it, besides using it to run new games made with scummc (which is an even bigger pain). :)&lt;/p&gt;&lt;p&gt;btw, in case you missed it the modified code is at &lt;a href="http://www.cuppadev.co.uk/hiscumm/scummc/trunk/" rel="nofollow noopener" target="_blank" title="http://www.cuppadev.co.uk/hiscumm/scummc/trunk/"&gt;http://www.cuppadev.co.uk/h...&lt;/a&gt; (most of the meat being in scvm.c)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">James Urquhart</dc:creator><pubDate>Wed, 07 Jan 2009 05:23:50 -0000</pubDate></item><item><title>Re: C to ActionScript via Adobe Alchemy</title><link>http://www.cuppadev.co.uk/c-to-actionscript-via-adobe-alchemy#comment-4942757</link><description>&lt;p&gt;Alchemy is a black art (no pun intended). Nice job with getting Scumm going under it! I was just thinking that a Flash Scumm client would be really cool... and here's somebody doing it. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben Garney</dc:creator><pubDate>Tue, 06 Jan 2009 18:38:51 -0000</pubDate></item><item><title>Re: C to ActionScript via Adobe Alchemy</title><link>http://www.cuppadev.co.uk/c-to-actionscript-via-adobe-alchemy#comment-4878723</link><description>&lt;p&gt;To get alchemy's version of g++ to compile the "new" statement you need to define OSX (eg, g++ -DOSX ... ).&lt;/p&gt;&lt;p&gt;And on the debugging front, Alchemy actually *does* include a GDB client but it hasn't been documented just yet. Try compiling with the -g param and connecting on port 5678.&lt;/p&gt;&lt;p&gt;Hope that helps!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">emcmanus</dc:creator><pubDate>Sun, 04 Jan 2009 09:00:54 -0000</pubDate></item><item><title>Re: C to ActionScript via Adobe Alchemy</title><link>http://www.cuppadev.co.uk/c-to-actionscript-via-adobe-alchemy#comment-3985409</link><description>&lt;p&gt;I was just reading about Alchemy the other day and though it sounded pretty cool. Thanks for sharing your experience. It definitely is an interesting piece of software, let's hope it won't be such a pain as it matures a bit.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jacob Seidelin</dc:creator><pubDate>Mon, 24 Nov 2008 10:59:59 -0000</pubDate></item></channel></rss>