DISQUS

CuppaDev: C to ActionScript via Adobe Alchemy

  • Jacob Seidelin · 1 year ago
    I was just reading about Alchemy the other day and though it sounded pretty cool. Thanks for sharing your experience. It definitely is an interesting piece of software, let's hope it won't be such a pain as it matures a bit.
  • emcmanus · 12 months ago
    To get alchemy's version of g++ to compile the "new" statement you need to define OSX (eg, g++ -DOSX ... ).

    And on the debugging front, Alchemy actually *does* include a GDB client but it hasn't been documented just yet. Try compiling with the -g param and connecting on port 5678.

    Hope that helps!
  • James Urquhart · 11 months ago
    Will try that as soon as i get Alchemy on my system again. Got a bit annoyed with it after finished this, but i may warrant another look considering the debugger and c++ compilation.
  • Ben Garney · 11 months ago
    Alchemy is a black art (no pun intended). Nice job with getting Scumm going under it! I was just thinking that a Flash Scumm client would be really cool... and here's somebody doing it. :)
  • James Urquhart · 11 months ago
    Thanks Ben. It is indeed cool, until of course after 5 minutes when you realize that there is little practical use for it, besides using it to run new games made with scummc (which is an even bigger pain). :)

    btw, in case you missed it the modified code is at http://www.cuppadev.co.uk/hiscumm/scummc/trunk/ (most of the meat being in scvm.c)
  • Ben Garney · 11 months ago
    Oh cool, didn't see the code. I'll give that a read, thanks for pointing it out.
  • Ben Garney · 11 months ago
    It would be cool if LucasArts/whoever re-released some of their games on the web. I think you could build a small business doing the port/maintenance work for that.