DISQUS

CuppaDev: A Blast from the Past: Tyrian

  • Casey M. · 2 years ago
    The PPC is big-endian, correct? Yeah, that's why. :( Will be fixed but not top priority. The whole core dev team (all three of us, heh) uses Linux on x86, so other platforms aren't guaranteed to work at any given point. Little-endian *nix systems, including Intel-based Macs, should be fine though.

    For the record, what you have there in the video represents about 3-4 months of work and we're possibly over half done (though it may not look like it). So expect completed playable with Tyrian 2.1 data files in October or so, and hopefully bugfixes, like the big-endian issue, sorted out by the end of the year. Or something thereabouts, depending on work and school schedules for the developers.

    Anyhow, glad to see there really is interest in opentyrian from anybody besides us--it seems there's quite a few people out there with fond memories of this game!
  • James Urquhart · 2 years ago
    Casey,

    PPC is big-endian, so i pretty much expected opentyrian not to work at all - though i was pleasantly suprised when the intro screen's worked. It might not look that much, but then again one can only begin to imagine how much Pascal spaghetti code you've had to unravel to even get that far. :)

    I look forward to seeing OpenTyrian running a copy of Tyrian 2.1 in the future from start to finish. Its great that you guy's are taking your time to port everything across correctly.

    Thanks for taking the time to post, i appreciate it! :)